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man:edition [2013/08/19 09:54]
leoame [Remove last vertex]
man:edition [2013/09/19 11:28] (current)
leoame
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   * Activate the Edit Layer option in the pull-down menu   * Activate the Edit Layer option in the pull-down menu
  
-This operation activate the edition menu\\ Remark: only one layer can be edited at once.+This operation activate the edition menu 
 + 
 +<WRAP 75%><​note important>​Only the construction layers (displayed in bold in the table of content) ​can be edited. You can only edit one layer at once</​note></​WRAP>​
  
 ==== Draw feature ==== ==== Draw feature ====
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   * Select a point   * Select a point
   * Activate the tool ; the modification cursor displays   * Activate the tool ; the modification cursor displays
-  * Modify the position of your selected point with the cursor+  * Modify the position of your selected point by dragging it with your cursor
  
 === Line type layer === === Line type layer ===
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   * Cancel the modification of the current segment with the **ESC** key   * Cancel the modification of the current segment with the **ESC** key
   * Apply the modifications with the **ENTER** or **TAB** keys   * Apply the modifications with the **ENTER** or **TAB** keys
-  * Insert or delete a vertex with the contextual menu\\ {{pdm-modification.png?​nolink}} 
-    * Insert vertex (active when the cursor point on a segment of the line) 
-    * Delete selected vertex (active when the cursor point on a vertex) 
-    * Apply the modifications 
-    * Cancel the modifications 
- 
 ==== Draw Bezier ==== ==== Draw Bezier ====
  
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 In the Bezier settings you can manage the parameters of the Bezier. You have access to two styles of parameters: In the Bezier settings you can manage the parameters of the Bezier. You have access to two styles of parameters:
 +
 +{{man:​window-beziersettings.png?​nolink}}
 +
   - The AGG fashion: Have only one parameter, the higher your value the more complex your curve (more vertices).   - The AGG fashion: Have only one parameter, the higher your value the more complex your curve (more vertices).
   - The ETHZ fashion: With the ETHZ method you can play on two parameters; the maximum number of points for each segment and the width tolerance. While the maximum number is easy to understand the width range defines whether a vertex is created or not, the higher the range, the more simple your curve.   - The ETHZ fashion: With the ETHZ method you can play on two parameters; the maximum number of points for each segment and the width tolerance. While the maximum number is easy to understand the width range defines whether a vertex is created or not, the higher the range, the more simple your curve.
  
 +The //Preview// option displays how the line will be created regarding the parameters. It is only available while drawing a Bezier.
 +
 +<WRAP 75%><​note tip>The Bezier settings are specific to the project, the configuration remains even if you close and re-open the project</​note></​WRAP>​
 ==== Remove last vertex ==== ==== Remove last vertex ====
  
-While drawing a line or a Bezier, this tool allows you to remove your last vertices. This tool works only during the vectorization process.+While drawing a line or a Bezier, this tool allows you to remove your last vertices. This tool works only during the vectorization process. This tool will not remove vertices from a validated line.
 ==== Edit Vertex ==== ==== Edit Vertex ====
  
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 ==== Insert vertex ==== ==== Insert vertex ====
  
-This tool allows you to insert vertices on a selected line. To do so activate the tool with the option //insert vertex// in the edition menu or with the **I** shortcut and simply click on your line where you want an additional vertex.+This tool allows you to insert vertices on a selected line. To do so activate the tool with the option //insert vertex// in the edition menu or with the **I** shortcut and simply click on your selected ​line where you want an additional vertex.
 ==== Delete vertex ==== ==== Delete vertex ====
  
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   * Select the feature(s)   * Select the feature(s)
-  * Use the option //Delete selected feature// of the //Edit// menu or use the **DELETE** key+  * Use the option //Delete selected feature// of the //Edit// menu or use the **Delete** or **Backspace** key
  
 In the case of a multiple selection, a window appears asking a confirmation of the suppression. In the case of a multiple selection, a window appears asking a confirmation of the suppression.
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 Allows creating intersections between lines which cross themselves. All the segments created will keep their previous attributes Allows creating intersections between lines which cross themselves. All the segments created will keep their previous attributes
  
-  * Select a line which cross another one +  * Select a line which cross another one. 
-  * Activate the tool+  * Activate the tool with the menu or with the **Ctrl+I** shortcut.
  
-<WRAP 75%><​note important>​The tool will generate ​microscopic ​lines if they cross themselves on a vertex</​note></​WRAP>​+<WRAP 75%><​note important>​The tool will generate ​very small lines if they cross themselves on a vertex</​note></​WRAP>​
  
 ==== Flip fline ==== ==== Flip fline ====
  
-The //Flip line// option allows to reverse the polarity of the selected line. To check the polarity of the line you have to either open the vertex editor (see [[http://​www.crealp.ch/​toolmap/​documentation/​doku.php?​id=man:​edition&#​Edit_vertex|Edit vertex]]) and check the coordinates of the first vertex or use the Oriented line symbology. ​ +The //Flip line// option allows to reverse the polarity of the selected line. To check the polarity of the line you have to either open the vertex editor (see [[man:​edition&#​Edit_vertex|Edit vertex]]) and check the coordinates of the first vertex or use the [[man:​visualization#​lines|Oriented line symbology]]. The tool can be used on multiple lines at once.
 ===== snapping ===== ===== snapping =====
  
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 During the vectorization of a point or line feature, the snapping function allows to hang on the nodes of an existing feature. The snapping can be done on the features of the active layer (i.e. current edition) and/or on features belonging to other layers (construction layers and vectorial support themes) During the vectorization of a point or line feature, the snapping function allows to hang on the nodes of an existing feature. The snapping can be done on the features of the active layer (i.e. current edition) and/or on features belonging to other layers (construction layers and vectorial support themes)
 +
 +==== Snapping panel ====
  
 The //snapping panel// (**Ctrl+G**) is defined by the following elements: The //snapping panel// (**Ctrl+G**) is defined by the following elements:
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     * Begin/end: the snapping occure only on the first and last vertices of a line.     * Begin/end: the snapping occure only on the first and last vertices of a line.
     * All vertex: the snapping occure wherever there is a vertex.     * All vertex: the snapping occure wherever there is a vertex.
 +
 +==== Snapping display ====
  
 Using the option //Show snapping radius on map// (**Ctrl+Alt+G**);​ you will display a circle in the top left corner of the visualization window representing the snapping tolerence. Using the option //Show snapping radius on map// (**Ctrl+Alt+G**);​ you will display a circle in the top left corner of the visualization window representing the snapping tolerence.
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 The options //Add layer...// and //Remove layer...// are both accessible in the menu //Edition// -> //​Snapping//​ or with the contextual menu of the snapping panel. The options //Add layer...// and //Remove layer...// are both accessible in the menu //Edition// -> //​Snapping//​ or with the contextual menu of the snapping panel.
   ​   ​
-<WRAP 75%><​note tip>The **Space** ​key temporarily ​deactivates ​the snapping. You can use it while working in the vicinity of existing nodes to prevent undesirable snapping. </​note></​WRAP>​+<WRAP 75%><​note tip>The **Space** ​or **Shift** keys temporarily ​deactivate ​the snapping. You can use it while working in the vicinity of existing nodes to prevent undesirable snapping. </​note></​WRAP>​